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Dispatch

Radio

The browser radio panel is dispatch-only. Everyone else — LEO, SAFR, civilian services — is on the in-game radio, started with /luxradio. You are the one sitting at a desk, so you are the one who gets a radio in the browser.

It floats over the console, drags and resizes, and can be opened in a separate window — worth doing if you have a second screen, because the radio is the one thing you never want behind something else.

Three tabs

TabWhat it is
LIVElistening and talking: your channels, who is on them, push-to-talk
TONESplaying an alert tone out over a channel
MANAGEmanaging the channels themselves and who sits on which

Talking and listening

You can monitor as many channels at once as you can keep up with. Each one is set to either:

  • Talk — push-to-talk opens your microphone on this channel.
  • Listen only — you hear it, you do not transmit on it.

That distinction is the core of the panel. Push-to-talk transmits on every channel currently set to talk, so a dispatcher covering four channels can put one message out across all of them — or set three to listen and answer on the fourth. Check which is which before you key up; the panel labels each channel with whether it can talk or is listening only.

Per channel you also get mute, and per person a volume control, so one loud unit does not force you to turn the whole channel down. That is why the radio is not in the CAD sound settings — see Your Settings.

Talk here only

Each channel row carries a Talk here only button — , the speaking-head icon. One click sets that channel to Talk and drops every other joined channel to Listen.

It is the fastest way out of the mistake this panel makes easy: you were covering four channels on Talk, something serious starts on one of them, and you want to answer there without your next transmission going out across all four.

The button also tells you where you stand. It lights up when that channel is your only Talk channel — so a glance at the row answers "am I about to transmit everywhere, or just here?" without reading four separate toggles.

Replaying what was just said

Attached to the left of the panel is the Replay strip. It keeps the last 50 transmissions on your channels — what you heard and what you sent — so you can play something back without asking a unit to repeat itself, and it is there whichever tab you are on: you never have to navigate away from what you were doing.

Click a row to play it, click again to stop. A live transmission always wins: if someone keys up while you are listening back, playback stops so you never have a recording talking over your channel. Playback follows your volume controls, so a muted channel stays muted and a fragment ducks during a phone call just like the radio does.

Drag the left edge to make the strip as wide or narrow as you want, and the width is remembered:

WidthWhat each row shows
Widecallsign, name, length, channel, time, how long ago, download
Mediumplay button, channel colour, callsign
Narrowplay buttons and channel colours only

in the strip's header collapses it in one click and brings back the width you had. In the narrow widths, hover a row to see who it was and when.

What is and is not kept

  • Your own transmissions are in there too. Use the Mine filter to show or hide them; the choice is remembered. Transmitting on several channels at once still gives you one entry, carrying a dot for each channel it went out on.
  • Only this browser. The list is stored on your own computer, not on our servers, and it survives closing the tab. Nobody else can see it.
  • Only this community. Switch community and the list is empty.
  • Past 50, the oldest drops off. clears the whole list.

Download saves one transmission as a .wav file, named after the channel, the callsign and the time. Once it is a file on your computer it is outside the CAD — treat it the way your community treats any recording of another player's voice.

Hold

Hold clears a channel for something that must not be talked over — a pursuit, a panic, a unit calling in something serious. It is the same switch the pursuit panel uses, so holding from either place holds the same channel.

Tones

The TONES tab plays your community's alert tones out over the radio — the attention tone before a dispatch, whatever set your community has uploaded. Tick the channels it should go out on first: you can pick several, and without at least one the panel tells you so rather than playing to nobody. It goes out live to everyone listening on those channels.

Managing channels

The MANAGE tab is channel management: create and edit channels, and drag units between them. In-game units appear here once they have started their radio, so if a unit is missing from that board, ask whether they ran /luxradio — being on duty in the CAD does not put them on the air.

If someone sounds wrong

Two things worth knowing before you start debugging.

Fading in and out is usually a microphone that is too quiet: the squelch gate opens and closes on them. The radio measures this and tells the speaker when their transmission is too soft.

Quiet in other resources is the reverse problem. LUX never touches your system input volume — that is deliberate — so if a player is quiet everywhere, their Windows input level is where to look.