LEO
Traffic Stops
A traffic stop starts in the game, not in the MDT. Type /ts while you are
in or beside your patrol car and the CAD does the paperwork for you.
Making the stop
/tsin the game.- A small popup appears near the top of the screen with the three nearest vehicles — plate, colour, make and model.
- Click the one you are stopping. ESC cancels.
While the popup is open it takes the mouse, so you are not driving by accident. Pick the wrong car and cancel; nothing is filed until you choose.
What happens next
The moment you select a vehicle:
- An incident of type Traffic Stop is created and set active.
- You are attached to it and set on scene — you are physically there, so there is no en-route phase.
- The postal and street are worked out from where you are standing.
- The card blinks for ten seconds in the dispatch queue, so a dispatcher notices a unit went out on its own rather than being sent.
You do not fill anything in. That is the point: a stop is over in ninety seconds and typing an incident by hand takes longer than the stop.
The plate is matched for you
The CAD looks the plate up against its own vehicle registry:
- Known vehicle — it comes in as a real linked vehicle. You can click straight through to the registration and the registered owner.
- Unknown vehicle — it comes in as a plain entry with what the game knew: plate, colour, make, model. No owner to click, because there is nobody on file.
An unknown plate is worth noticing rather than ignoring. It means the car is not registered in this community — which may be perfectly innocent, and may be the reason you stopped it.
Working the stop
From here it is an ordinary incident: the log, suspects, vehicles, and a report if it ends in one. See Incidents & Calls.
Ask for papers with /showid on their side — see
Documents & ID Checks — and run the person and the
plate in the database while you are standing there. The
plate reader in the car does the same job without typing: see
ALPR & Plate Alerts.
Detach when you are done. The incident stays active and you stay on scene until you do, and a queue full of finished traffic stops is a queue a dispatcher stops reading.
When nothing happens
Two ordinary reasons /ts does nothing: there is no vehicle close enough, or you
are not signed on as a unit. Both give you a message in chat and file nothing.