LEO
Pursuits
You drive the pursuit; dispatch runs the board.
There is no pursuit panel in the LEO MDT. Pursuits are managed entirely from the dispatch console — that is where a pursuit is started, where units are added and promoted, where the PIT and spike timers live, and where it is ended. As a LEO unit your side of it happens in the game.
What you get in-game
A notification when you are added. Being made a backup on an active pursuit raises an on-screen alert with its own tone, so you know you are on it without watching a browser tab.
A route to the primary. Your GPS draws a line to the unit calling the pursuit, and it keeps updating as they move. That is the practical difference between chasing a callsign on the radio and actually catching up.
Pursuit routing wins. If you already had a GPS route to a call, it is put on hold for the duration — two route lines on one minimap is worse than none. The incident route comes back by itself once the pursuit routing stops, so you do not have to re-request it.
When it ends, the route clears. Dispatch records where it finished.
What dispatch is looking at
Worth knowing, because it shapes what they will ask you:
- A primary and a list of backups. Ask to be added rather than joining silently — the board is what tells everyone else who is actually in this.
- PIT and spike timers, counting down on your community's intervals. They are a shared clock, not authorisation: what you may do is your community's policy.
- Pause, which freezes the timers and stops the GPS trail until resumed.
- Hold radio, which clears the channel so pursuit traffic is not talked over.
If the primary drops out — a crash, a closed game — the pursuit does not end. The longest-serving backup is promoted automatically and dispatch is asked to confirm it. That may be you, and the first you hear of it is usually over the radio.
Full detail on the dispatcher's side: Pursuits.
Calling it
Your radio traffic is what the board is built from. Dispatch cannot see your speed, your direction or what the suspect is doing — they see positions on a map. Direction of travel, the road you are on, and what changed are the three things that make the difference.
The radio is the in-game one (/luxradio). See
Radio & Messaging.
Coming later. A pursuit view on the LEO side is planned but not built. Until then, everything above is the whole of the officer's interface: an alert, a route, and the radio.